Introduction to visual perception and its application
in computer graphics. This course surveyed key findings in the
mechanisms and characteristics of human visual perception and
cognition, and focused on the use of these results in specific
applications in computer graphics, including scientific and
information visualization, virtual environments and VRML, and
realistic image synthesis. The audience: a wide range of graphics
researchers and practitioners who want to create images that can
be effectively interpreted by the human visual system.
Prerequisites
Some experience in graphics and/or
visualization. Familiarity with standard visualization techniques,
and the basic mechanisms of image synthesis such as modeling,
shading, and rendering helpful. Prior knowledge or background in
perceptual psychology not required.
Topics Covered
Fundamental findings on how we
perceive light, color, pattern, motion, texture, shape;
application of these results in a variety of areas in computer
graphics.
Organizer
Victoria
Interrante
Institute for Computer Applications in
Science and Engineering
Lecturers
James
Ferwerda
Cornell University
Rich Gossweiler
Xerox PARC
Christopher Healey
University of
California, Berkeley
Victoria Interrante
Institute for
Computer Applications in Science and Engineering
Penny Rheingans
University of
Mississippi